(18 now actually)
Damn reading the impact this has is some combination of hilarious and horrifying to see people bought into a service like this. If it was free or simply a monthly sub like Netflix I could kinda understand. But a sub to use things you also had to buy? Fuck that.
Not sure if this is still the case, but with Steam it used to be that if you didn’t put the client into “offline mode” ahead of time the client wouldn’t open, let alone allow you to launch a game once the connection was lost.
I hope they took care of that by now.
At least in 2013 when I started using Steam more seriously if your connection dropped it would prompt you asking if you wanted to switch to offline mode. And I know this because I had Steam on a laptop that I carried in my bag hibernating and I didn’t had internet in some places I went to. So that has been fixed for over a decade.
So that has been fixed for over a decade.
they fixed that, but if you are connected to WiFi that blocks steam it will refuse to launch your games even after you disconnect from the WiFi. I think this is to prevent piracy I guess??
I needed a software that I bought on steam for schoolwork and I couldn’t use it because steam was having a panic attack over my schools wifi. Inst of preventing piracy I went and pirated the software to not have that issue LOL
Pretty sure they did a while ago
Especially with the steam deck, you’re not going to have Internet available everywhere
Tbf all platforms have this. Steams not much better. Neither is the Xbox ecosystem. We truly are in the worst timeline.
GoG checking in with no arbitrary server requirements! Why reward companies for treating you badly?
When companies treat me like a sucker, I move on to companies that don’t.
Yep, all my GoG games would be installable without internet if I have the installer downloaded, games without DRM bought from the devs directly like Factorio would also work just fine. Loads of games are available outside of steam, some are even on github for free.
Better than every year or so no one can play the games they supposedly “bought” due to some technical hiccup for a random yet lengthy amount of time than some percentage of people be able to more easily play our games without paying us. -some Sony/gaming industry stooge probably
In all seriousness, people need to stop being so willing to put up with this sort of easily foreseeable failing with the current way of doing digital goods. If I can’t use it without the blessing of someone else it is not buying, it is borrowing, and that severely impacts the value proposition for me personally.
Technical issues WILL happen. It is the nature of the beast, it is just terrible engineering to build what is essentially dead man switches into your customers products.
Boy, it sure is a good thing that Sony charges a subscription fee for any and all network multiplayer traffic.
And 99% of the games I “own”. So much for a relaxing Saturday playing games. Fuck you Sony.
Boy, it sure is a good thing that Sony backed off charging a subscription fee for single player PC games
Or should I say, BOY
To be clear, that was not a thing. Just the PSN account doesn’t require payment. The subscription is for playing in MP and (I think) access to online media like yt.
The account is step one to lock you into their ecosystem to then force payment plans.
Probably, but it hasn’t been on the table yet. Saying that it was is just going to hurt valid criticism.
Looks like PlayStation’s Auth servers are down among everything else. Even if multiplayer was free, I don’t see how modern games would function without that service running. Who am I playing against? What’s their name? How did I get my account progress?
Just about everything multiplayer nowadays relies on account / Auth services. Especially on console.
Sure, but if it were free it’s a “you get what you pay for” situation. People are a lot more forgiving when they aren’t personally losing money.
You used to be able to type in an IP address whether or not the official server is running. Sometimes you still can, but seeing as Baldur’s Gate 3 has LAN and direct IP connection on PC but not on PlayStation, it sure seems like Sony is asking them to specifically remove the feature if they wanted it in the first place.
Then beyond that, you’ve got a mismatch behind what your money is actually for. It used to be for paying for their servers, but you often don’t even connect to Sony’s servers anymore. Plenty of games behind that same paywall have their own servers, like Call of Duty for instance, but Call of Duty’s multiplayer is behind the same paywall as Helldivers 2, which is running servers on Sony’s dime. And beyond that…the reason multiplayer is free on PC is because your purchases are funding them. The majority of game sales on consoles are now digital, just like Steam, and that is a trend that’s accelerating. Meanwhile, the subscription fee compared to free online on PC is probably one of a multitude of reasons that people are leaving consoles for PC.
You’re mixing stuff up, the direct connect for multiplayer where you put the IP has nothing to do with authentication that he’s talking about. Whenever you open up a multiplayer game it will authenticate yourself with PSN using the account you have on the playstation, then if your authentication succeeded it will authenticate with the game service-servers which will reply with stuff like your progression in the game, whether someone has sent you a message or a friend request, etc. Modern games are a platform in and of themselves, essentially they have an entire Discord on steroids internally which you’re using before, during and after playing online matches. If the PSN is down you can’t authenticate with those servers… I mean, they could allow you to login using username and password, but that’s: 1 not needed since the PSN is almost never down and 2 probably against some TOS from Sony for you to release games on their platform. So if the PSN is down you would not be able to get into the main screen for multiplayer anyways, so there’s no place where you could input the IP for the game-server you want to connect to.
I’m not defending the system, but it is what it is, games have organically evolved to have all of these social features which people do use and like, it makes sense that Sony won’t allow you to go over them and authenticate directly with the game specific service-servers and it makes sense that if you’re relying on all of that for login you also rely on it for matchmaking (which is where the IP would come in place). Could it be better? Sure, but there’s no incentive for it to be, PSN is rarely down and games (at least large ones) take forever to be sunset, and by that time there are almost no people playing them anyways.
I’m not mixing anything up. If they allowed for things like direct IP connections, you could still play Baldur’s Gate 3, online, regardless of this downtime. It wasn’t organically that we arrived here. It’s objectively worse.
This is the relevant bit of what you’re replying to:
I don’t see how modern games would function without that service running. Who am I playing against? What’s their name? How did I get my account progress?
None of that comes from the game-server but rather from the service-server. Even if social games that have those features allowed you to connect to a server directly, you would still need to connect to their servers for all of that stuff.
Direct IP connection has nothing to do with authentication and social flows (e.g. names and progress like the comment you’re replying to mentioned) and would not help in the slightest with it.
It would help people who wanted to have a functioning video game. Then you could ask your friend (or someone on Discord) what their IP address is and play with them.
You’re again mixing the point, your friends IP doesn’t have authentication, progress, chat, etc, etc, etc. You’re talking about a different kind of server.
Sony’s uptime delusions crumbling faster than a PSN auth server. Fourteen hours of radio silence while charging for the privilege of digital serfdom? Masterstroke. Remember 2011’s month-long outage? At least we got free games as consolation—now they’ll just send thoughts and prayers via shareholder memos.
”Premium service” my ass. Paywalls for multiplayer, cloud saves held hostage, and a walled garden rotting from neglect. But hey, keep funding Zuck’s yacht repairs while your PS5 gathers dust. The 2011 apology tour is dead—2025’s mantra is ”fuck you, pay more.”
Reboot the servers, Jim. Or just admit the cloud was a screensaver all along.
The cloud is just someone else’s computer.
You just made a Techbro angry somewhere in the world.
They sent thoughts and prayers.
5 days of PSN for free.
lol
“Did you remember to plug the server back in after vacuuming the server room?”
“Shit.” "Honey, gotta make a quick jump at the office! "
It’s 2011 all over again
https://en.m.wikipedia.org/wiki/2011_PlayStation_Network_outage
Last night I thought “this happened a few years ago, too, and we got free games as an apology” and now you tell me it was 14 YEARS ago!?
This doesn’t bode well.
The last time this happened was when Anonymous hacked PSN and took them down for a month after they went after Geohotz(cant remember the spelling) for jailbreaking/reverse engineering the ps3.
Radio silence like before as well. I hope they weren’t breached again.
If only there were a way to connect to a network without an intermediary like PSN. Damn shame that it’s impossible.