(18 now actually)

  • ampersandrew@lemmy.world
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    5 days ago

    Boy, it sure is a good thing that Sony charges a subscription fee for any and all network multiplayer traffic.

    • SkybreakerEngineer@lemmy.world
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      5 days ago

      Boy, it sure is a good thing that Sony backed off charging a subscription fee for single player PC games

      Or should I say, BOY

      • Ech@lemm.ee
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        5 days ago

        To be clear, that was not a thing. Just the PSN account doesn’t require payment. The subscription is for playing in MP and (I think) access to online media like yt.

        • FiveMacs@lemmy.ca
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          5 days ago

          The account is step one to lock you into their ecosystem to then force payment plans.

          • Ech@lemm.ee
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            4 days ago

            Probably, but it hasn’t been on the table yet. Saying that it was is just going to hurt valid criticism.

    • dormedas@lemmy.dormedas.com
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      5 days ago

      Looks like PlayStation’s Auth servers are down among everything else. Even if multiplayer was free, I don’t see how modern games would function without that service running. Who am I playing against? What’s their name? How did I get my account progress?

      Just about everything multiplayer nowadays relies on account / Auth services. Especially on console.

      • Godort@lemm.ee
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        5 days ago

        Sure, but if it were free it’s a “you get what you pay for” situation. People are a lot more forgiving when they aren’t personally losing money.

      • ampersandrew@lemmy.world
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        5 days ago

        You used to be able to type in an IP address whether or not the official server is running. Sometimes you still can, but seeing as Baldur’s Gate 3 has LAN and direct IP connection on PC but not on PlayStation, it sure seems like Sony is asking them to specifically remove the feature if they wanted it in the first place.

        Then beyond that, you’ve got a mismatch behind what your money is actually for. It used to be for paying for their servers, but you often don’t even connect to Sony’s servers anymore. Plenty of games behind that same paywall have their own servers, like Call of Duty for instance, but Call of Duty’s multiplayer is behind the same paywall as Helldivers 2, which is running servers on Sony’s dime. And beyond that…the reason multiplayer is free on PC is because your purchases are funding them. The majority of game sales on consoles are now digital, just like Steam, and that is a trend that’s accelerating. Meanwhile, the subscription fee compared to free online on PC is probably one of a multitude of reasons that people are leaving consoles for PC.

        • Nibodhika@lemmy.world
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          4 days ago

          You’re mixing stuff up, the direct connect for multiplayer where you put the IP has nothing to do with authentication that he’s talking about. Whenever you open up a multiplayer game it will authenticate yourself with PSN using the account you have on the playstation, then if your authentication succeeded it will authenticate with the game service-servers which will reply with stuff like your progression in the game, whether someone has sent you a message or a friend request, etc. Modern games are a platform in and of themselves, essentially they have an entire Discord on steroids internally which you’re using before, during and after playing online matches. If the PSN is down you can’t authenticate with those servers… I mean, they could allow you to login using username and password, but that’s: 1 not needed since the PSN is almost never down and 2 probably against some TOS from Sony for you to release games on their platform. So if the PSN is down you would not be able to get into the main screen for multiplayer anyways, so there’s no place where you could input the IP for the game-server you want to connect to.

          I’m not defending the system, but it is what it is, games have organically evolved to have all of these social features which people do use and like, it makes sense that Sony won’t allow you to go over them and authenticate directly with the game specific service-servers and it makes sense that if you’re relying on all of that for login you also rely on it for matchmaking (which is where the IP would come in place). Could it be better? Sure, but there’s no incentive for it to be, PSN is rarely down and games (at least large ones) take forever to be sunset, and by that time there are almost no people playing them anyways.

          • ampersandrew@lemmy.world
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            4 days ago

            I’m not mixing anything up. If they allowed for things like direct IP connections, you could still play Baldur’s Gate 3, online, regardless of this downtime. It wasn’t organically that we arrived here. It’s objectively worse.

            • Nibodhika@lemmy.world
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              4 days ago

              This is the relevant bit of what you’re replying to:

              I don’t see how modern games would function without that service running. Who am I playing against? What’s their name? How did I get my account progress?

              None of that comes from the game-server but rather from the service-server. Even if social games that have those features allowed you to connect to a server directly, you would still need to connect to their servers for all of that stuff.

              Direct IP connection has nothing to do with authentication and social flows (e.g. names and progress like the comment you’re replying to mentioned) and would not help in the slightest with it.

              • ampersandrew@lemmy.world
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                4 days ago

                It would help people who wanted to have a functioning video game. Then you could ask your friend (or someone on Discord) what their IP address is and play with them.

                • Nibodhika@lemmy.world
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                  3 days ago

                  You’re again mixing the point, your friends IP doesn’t have authentication, progress, chat, etc, etc, etc. You’re talking about a different kind of server.

                  • ampersandrew@lemmy.world
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                    3 days ago

                    The thing I’m criticizing is that they make this other kind of server impossible, even though it would be exactly the kind of backup plan you’d want for a situation like this one.