Iain M. Banks’ Culture.
I’m deathly afraid of the day some big studio manages to buy the rights and produce a Hollywood version of the Culture. Mostly because it is very easy to flip through the Wikipedia entries and then take the superficial aesthetic of the Culture and misunderstand or ignore the rest.
For an example on how easy it is to do this: I remember vividly when the German translations of the later books came out, and they all had some variation of
The Culture is the galaxy-spanning empire of mankind. Unbeknownst to its citizens however, their supposedly benevolent machine gods are about to dispense with the needs for humans at all"
in the blurb. Someone scanned the wiki page until they read something about “superhuman AI” or the like, then went “ah, got it, I’ve seen Terminator”.
In a similar vein, I cannot imagine that Hollywood would portray the Culture as an unquestionably good Utopia. They’d not be able to resist to paint the luxury gay space communists as “…with a dark secret / actually dystopian /…” tones.
I want a The Magicians video game, or movie, or another show set in the same universe.
It has to have the same energy though. Dong have to be the same characters, doesn’t have to feature Brakebills for Fillory, but needs the same “we’re broken and magic doesn’t make it better, but hey, here’s a canonical musical” feeling
I like the “we’re broken & magic doesn’t make it better,” but I wanna fit all, or most, of the musicals into their own episodes. Though, an action-musical sequence in a The Magicians game would go hard af.
Interesting. I always loved how they fit the musical entries into the story in a way that it makes sense that everyone is singing all of the sudden, lol
That’s why we have to make it a time-fuck. You don’t even know what’s going on, but the musical episodes tie it all together, and are the key to escaping the spell…
This! 👏
Ayo, fuck whomstever downvoted my homie zabby!
Kerbal Space Program / Factorio / Stellaris crossover
Key elements would include:
-design a factory/macro-economy to produce aerospace components & weapons similar to Factorio
-using those components, design vehicles that obey real-ish physical laws similar to KSP
-arm those vehicles and use them as units in Real Time Strategy with the option to take First Person control of individual unitsSpace engineers survival pvp is similar to this but simplified. It’s basically Minecraft in space where you need production and build the ships block by block but the conveyers are simplified compared to factorio. Then the flight characteristics don’t have realistic planetary physics but at least you have a proper zero G environment with 6 degrees of thrust required or turn and burns so there’s the simplified ksp part. After that the multi-player combat is more like a elite dangerous with blocks being torn apart so there’s the simplified stellaris part. Unfortunately all of the factors are simplified so they are not 1:1 counterparts to the games listed but it’s the closest we have currently. Maybe space engineers 2 could change that though
Man, I played this game non-stop for two weeks, then dropped it for nearly a decade. Tried to pick it up and just couldn’t get back into it.