

American/Sign/Language.
American/Sign/Language.
I believe the reason it happened, in short, is that Take2 (the publisher) were really obsessed with the release being a surprise, at the cost of far too much.
For one, this meant that basically every job listing for the game never described what the game you’d even work on was. Most of the devs they got were juniors who:
For two, it meant that a lot of management roles were taken up by people from Take2 to enforce the secrecy (who also saw KSP as having franchise potential, but that’s a rant for another day). Few of them intimately understood what makes us dorky nerds enthusiastic about KSP.
This is also part of the reason they avoided talking to the KSP1 devs; they were afraid of some of them even hinting that a sequel was in the works. As to why they continued to not talk to them after announcing the game I’m not sure. Perhaps they were afraid they’d tell the uncomfortable truth that the game was making the same development mistakes as KSP1 and more.
TOEM is usually the game that I suggest for this sort of genre. I got it from someone who had an extra key from a humble bundle, and in hindsight I wish I bought it because they deserve the money.
From seeing discussions among those Zelda fans (which to be clear I am not one), the issue is that the mainline games are now a completely different genre, but treated as though it’s the natural progression of the series.
The classic zelda games are primarily puzzle games, with a little bit of combat and intricate hand-crafted exploration to spice it up a bit. The modern zelda games (BOTW & TOTK) are exploration games with puzzles to spice it up. If you were a classic zelda fan, the niche genre you loved used to have regular releases by a major developer and now doesn’t.
Plus, there’s a “all my homies hate skrillex” effect here; the series is massively more popular now, but the newcomers have a different idea of what makes a zelda game a zelda game. By sheer numbers they dominate a community that is now reshaped by their presence. In other words the zelda fan community is itself a different genre.
For what it’s worth, I haven’t played that much of the series. Link to the Past I didn’t care much for, Links Awakening (new one) I honestly hated, and BOTW I liked but had a couple issues with. All I’ve written above is based on passively seeing a bunch of discussion.