

It plays a lot (relatively speaking) better on a PS4 Pro. It’s puzzling how stupid of a decision it is leaving it at 30 FPS even on PS5.
I float through physical thoughts. I stare down the abyss of organic dreams.
It plays a lot (relatively speaking) better on a PS4 Pro. It’s puzzling how stupid of a decision it is leaving it at 30 FPS even on PS5.
I like it, but haven’t played more than a few hours.
The voice acting and (most) character faces feel insanely dated, though. Fantasy just comes off weird in an American accent.
The game runs poorly and doesn’t really look and feel that great considering the processing cost, but that’s just Unreal Engine 5 being shit.
Those are my biggest complaints.
Combat is pretty engaging and I think it’s pretty cool, but it can be kind of health-spongey. Feels like it needs some work to feel better and more fluid.
The story seems okay, although I haven’t gotten far. Kind of generic fantasy akin to Divinity Original Sin 2/Baldur’s Gate 3 or Pillars of Eternity (duh).
Honestly, I like that it’s not just another murder hobo simulator and has a bit more focused story.
It’s a pretty solid 6-7/10, which is fine. Maybe it’ll grow on me, but there’s no chance of it becoming another Cyberpunk 2077.
Hopefully they learned from making this and The Outer Worlds 2 is a lot better than the first one.
Yeah, I’m aware of the game speed etc being tied to FPS, but From Software made DS3 run at 60 FPS on Xbox and PS5 over 3 years ago.
Iirc, it’s using the same engine as Bloodborne, so conceivably, they could get it working in Bloodborne as well.
The more logical thing to do, of course, would be to rehash it for a 10 year anniversary release with 4K/60, but that has come and gone, so…
I don’t even own a PS5, and never will, but the game is so god damn good that it’s (another) crime for Sony to leave it like this.