Thanks! I love those gaming journals! Does someone know someone who did that with Morrowind?
Thanks! I love those gaming journals! Does someone know someone who did that with Morrowind?
Eurogamer.net - Chris Tapsell - 3 / 5
Not that South of Midnight is a disappointing game - far from it - but that it’s such a shame for it to get so close to being something so genuinely special. This is a game of just remarkable craft - we’ve not even mentioned the stop-motion style of animation! It’s lovely - and likewise remarkable attention, thought, and care. If only just a little more of that care had been afforded to the playing of it.
Then avoid the streamers? I’m sure the marketing experts employed by Ubi know what they’re doing. I’m also done defending that crappy company.
I guess modern examples are Psychonauts or Prey (2017). Hundreds of games are released every week. There will be some gems, we’ll just never know. Among Us was one of those games before it got successfull by pure chance.
Really good games flopped before because they weren’t marketed well. Marketing is budgeted for productions of any size, and influencer marketing in general is very effective for something like videogames. Larger amounts were spent on TV ads, or printing campaigns.
Thanks, looks like 40fps are possible.
Last game I played from GOG was Disco Elysium which worked perfectly on the Deck. Most of the original team were pushed out of the studio during a hostile takeover, so can’t really recommend to buy right now.
How well does KCD II run on the Deck? I’ll take 60fps over visual fidelity any day, but sometimes it’s simply not possible.
The Steam versions are usually less expensive than hunting down the game cartridges and the hardware necessary to copy the contents to a PC ;)
Cherami Leigh did a great job, but the script was sometimes such a cringefest, ugh.
Difficulty balance is especially hard for puzzle games, I guess. You can get a good estimate with lots of testing (ha!) with many participants, but even then you or me personally can be outliers.
I guess something Portal 2 lacked was the element of surprise.
Every student could apply for parent-independent support. There are processes from other countries to learn from.
I’d say that Portal 2 even improved the first one in every aspect.
I personally consider Disco Elysium very much a game (a way better role-playing gamer than most), because an “interactive story” is a game. Combat shouldn’t be a necessary condition. Planescape: Torment should have had the guts to scrap its lackluster combat and focus on its strengths.
probably non-existent
Honorary mention of Unofficial Elder Scrolls Pages, which existed as a fan documentation hub since the mid 90s.
Pillars II, he did minor work on Pillars I and was not the only person working on their other hits.
Don’t act like Avellone was the only talented creative at Obsidian, it’s one of the best AA teams out there.
Then let the next GTA take place in Scotland, leave the yanks in the dust.