I had genuinely forgotten about it without playing it. Thanks for mentioning it.
Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade
I had genuinely forgotten about it without playing it. Thanks for mentioning it.
Hence the power of the shout “sudo rm -rf*”!
I’m just picturing big chambers like Super Metroid, and the characters moving around testing things to see what happens, then putting it together. (Maybe a zoom out button, or the map screen being relatively detailed.) So it could be very similar to the original, just “more”. You’d just need a few sets of puzzles in every chamber, for when they backtrack and revisit areas. Mind you I’m not saying it’s easy to “just” design good levels and puzzles, especially in such a large scale, just that it’s easy for me to imagine it being fun.
A friend linked it in a Discord server recently and I’ve been enamored since. This recent update last week really made it harder. But like Minesweeper, sometimes you just gotta guess. I like to guess a few random spaces for my first energy bar, apart from the initial orb, so I crash out early if I do.
When it was new to me I tried ChatGPT out of curiosity, like with any tech, and I just kept getting really annoyed at the expansive bullshit it gave to the simplest of input. “Give me a list of 3 X” lead to fluff-filled paragraphs for each. The bastard children of a bad encyclopedia and the annoying kid in school.
I realized I was understanding it wrong, and it was supposed to be understood not as a useful tool, but as close to interacting with a human, pointless prose and all. That just made me more annoyed. It still blows my mind people say they use it when writing.
I couldn’t pick a single one, but I got endless joy from all the Quake mods back in the day. Not just level designs and sprite replacement, but complete weapon changes that made everything different, Quake Kart, Cujo, etc. It seemed the sky was the limit.