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It’s likely more to do with optimazion (or lack thereof) mostly on the game devs side of things - but I think Godot has a lot of room for improvement in that regard as well. BUT take that with a grain of salt I could be wrong!
Anyway I set CB to 8w and it plays at 60 fps mostly, and the deck is much cooler and less battery intensive. Dropping the games graphics and limiting to 30 fps would probably be a good idea for this game if longer battery is gonna be needed. Cheers!
I’ve capped it at 8w now with decent results. Still gets warmer than I feel it should but it’s a lot better.
I dont use per game profiles at all, so forgetting a cap on isn’t an issue for me. I just manually change settings each time to match the game im playing hahaha. But I am a nerdy dork who loves to tinker so the tedium in doing that is actually pretty satisfying for me.