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That makes sense. Though at geological scales the distinction between solid and non-solid blurs a bit. Mountains are not solid to a slow enough observer.
That makes sense. Though at geological scales the distinction between solid and non-solid blurs a bit. Mountains are not solid to a slow enough observer.
There’s no need for Unity anymore. Godot is excellent for at least 2D games the same way Unity used to be. Unreal is easy to pick up for 3D. GameMaker Studio is going strong.
Are there any restrictions on material?
If not, I have stack of dirty nitrogen in my backyard over 100km tall, technically reaching space.
For the most part, whomever the mapmakers happened to ask got to decide. Once it’s on an official map, it’s just gonna drown out any other opinions.
Several places in Norway have names that are spelled “wrong” according to locals, but changing it requires herculean efforts of bureaucracy.
Ah yes. I’d have to ask for uncapped PCU. Being part of the simulation, I’d not notice any lag as my consciousness would lag with it.
Something in-game scriptable, so I could mould it for variety. Space Engineers maybe?
While technically feasible with pure soap in small amounts (which is lye fully reacted with food grade oil/fats), the stuff you find in stores will have stuff like:
All of which are likely to cause irritation on your intestines and worsen the overall acid flux experience.
If you need to do this experiment for some reason, make sure you know exactly what is in it. Most likely any “safe-ish” soap is more expensive than antacids or food-grade chalk.
Fun fact: Old timey cheap industry soap (plain tallow and lye) used to be popular with rats and mice.
I can criticize a broken product. The jobs deserve thing is creative reading on your part.