Sometimes I make video games

Itch.io

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Joined 2 years ago
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Cake day: July 26th, 2023

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  • When you consider that a lot of their customers are pretty entrenched in Amazon’s services, “Boycott Amazon for a week” is more achievable than, “Boycott Amazon forever.”

    Now don’t get me wrong, I’d love to see people give up on Amazon forever. But sometimes taking a week off is long enough for people to change their shopping habits.

    Although I suppose the insidious thing about Amazon is that they only offer an annual subscription so I doubt people are cancelling their service for a week.


  • I can’t find anything concrete online, but my assumption is that it has to do with the adventure / module design.

    Consider a scenario where the party is going to go kill a lich, but first must delve into the lich’s lair before they may fight.

    “Prophet” being that the party is forearmed with the knowledge of what the final encounter will be - and perhaps some intelligence on the dungeon.

    “Squeeze” where the party has encounters that drain their resources. Those grenades / fireballs are going to be handy for fighting the lich, but they’re also useful for dealing with the lich’s zombie army.

    “Monster” where the party finally encounters the prophesied monster and fights the lich.

    I’ve never heard this trope named this way, but it’s how so many dungeons and adventures are designed. The party knows they have a particular fight coming up, and must carefully manage their resources because they won’t be having that fight at full strength.