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Cake day: June 12th, 2023

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  • Arch is at least more likely to update to a fixed version sooner, and someone getting something with pacman is going to be used to the idea of it breaking because of using bleeding edge dependencies. The difference with the Flatpak is that most users believe that they’re getting something straight from the developers, so they’re not going to report problems to the right people if Fedora puts a different source of Flatpaks in the lists and overrides working packages with ones so broken as to be useless.


  • People fall off rooftops fitting solar panels, burn to death repairing wind turbines that they can’t climb down fast enough to escape, and dams burst and wash away towns. Renewable energy is much less killy than fossil fuels, but per megawatt hour, it’s comparable to nuclear, despite a few large incidents killing quite a lot of people each. At the moment, over their history, hydro is four times deadlier than nuclear, wind’s a little worse than nuclear, and solar’s a little better. Fission power is actually really safe.

    The article’s talking about fusion power, though. Fission reactions are dangerous because if you’ve got enough fuel to get a reaction at all, you’ve got enough fuel to get a bigger reaction than you want, so you have to control it carefully to avoid making it too hot, which would cause the steam in the reactor to burst out and carry chunks of partially-used fuel with it, which are very deadly. That problem doesn’t exist with fusion. It’s so hard to make the reaction happen in the first place that any problem just makes the reaction stop immediately. If you somehow blew a hole in the side of the reactor, you’d just get some very hot hydrogen and very hot helium, which would be harmless in a few minutes once they’d cooled down. It’s impossible for fusion power, once it’s working, not to be the safest way to generate energy in history because it inherently avoids the big problems with what is already one of the safest ways.



  • That’s misleading in the other direction, though, as PhysX is really two things, a regular boring CPU-side physics library (just like Havok, Jolt and Bullet), and the GPU-accelerated physics library which only does a few things, but does them faster. Most things that use PhysX just use the CPU-side part and won’t notice or care if the GPU changes. A few things use the GPU-accelerated part, but the overwhelming majority of those use it for optional extra features that only work on Nvidia cards, and instead of running the same effects on the CPU if there’s no Nvidia card available, they just skip them, so it’s not the end of the world to leave them disabled on the 5000-series.